I was curious what the big commotion must be as ultimately they are just game consoles. Yes, the apps have been adding up, but it is a game console nonetheless. It seems, however, that Microsoft has been focusing on some pretty amazing things for their new console. These features seem to be an attempt to break from the confines of the game console market and instead become a sort of home entertainment managing system. Unfortunately for them, it seemed users weren't entirely ready for that, but last I heard most of those issues were resolved after some careful listening by the developers.
But I digress. One of my woes in prep for my ESL course was that, contrary to choosing activities from a text book as I anticipated, the director actually indicated this is a group of children in a summer program who may not be inclined to succeed in academic tasks. Instead I was referred to bring some games to the classroom. I agree, having fun is a great way to learn. But, board games? I don't have those anymore... now if there were a TV and I could bring Mario Kart, that would be a different story. I could see it now, children throwing banana peels and turtle shells, laughing while learning colors, numbers, and the cardinals to indicate their places. I would have to do some more digging into what games would actually encourage speaking and learning the items, but it could be very good. Problems with that however were clearly that this place isn't currently set up for that (but hopefully with blogs like mine to help get the word out, that can change), as well as the idea of lugging in a system, various games for that system, acquiring more as the kids develop and grow, and making sure that other instructors or employees/students of the facility don't steal my games.
Don Mattrick and the XBOX One |
There's also the matter of constantly running apps that can easily be switched. When running into any miscommunication or at a random student curiosity, one can switch by verbal command to google and pull up internet searches, youtube, email, and anything else and promptly switch back to game. As for the world of serious games, the use of eye tracking and facial recognition to monitor player interest in the games can help designers understand what parts and tasks in an educational game are interesting and which are just tolerated, which parts require a higher level of mental gymnastics and which are lacking behind the user's current level.
These were only a few of the thoughts I had briefly while skimming the recent article and trying to relate to my current situation. I'm sure that should there arise a group of developers who addressed specifically the classroom possibilities for this system, a plethora of ideas would quickly rise. Rather than simply addressing the UCI (user centered interface), we can begin to investigate the same personalization on a greater level. The systems and accounts could be varied for elementary school, high school, university, and language center styles. If anyone else has comments on this, they would be most welcome.
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